The main challenge for La niche was to devise an innovative educational strategy capable of increasing young people’s interest in careers in space. The aim was to develop an engaging and captivating teaching approach that would effectively pass on knowledge while inspiring young people to explore the career possibilities offered by the space sector.
Our work took place in several stages.
Firstly, we organised meetings to gain a better understanding of the problem and develop an innovative solution in response to the Euro Space Center’s request.
During these discussions, the idea of gamification emerged as an ideal solution, thanks, in particular, to the active participation of the University of Namur, represented by André Fuzfa, professor and writer. His essential contribution was to develop the general scenario for the experiment, ensuring that the audience would be both excited and faithful to the hyper-realistic scientific aspects!
We then created an immersive web app divided into 11 scenes, each representing a specific profession in space. The development of the web app involved a number of phases, from scripting to gamification, including the design of games, interfaces and screen adaptations to make it even more ‘responsive’.
To maximise immersion, we interviewed real space professionals such as astronauts like Frank de Winne, physicists and even science journalists like Johanne Montay. To further enrich the experience, we incorporated our interviews into each scene, providing an authentic soundtrack of professionals sharing their unique experiences ☄️